50 cards found.

Anodet Lurker

Artifact Creature Construct   3 / 3   {5} (5)

When Anodet Lurker dies, you gain 3 life.
These machines build fearsome visages out of scrap metal to scare off predators who would otherwise be eager to consume them.



Color Identity:
Printings:
Fifth Dawn (Common)

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Aquitect's Will

Tribal Sorcery Merfolk   {U} (1)

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.



Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Arc-Slogger

Creature Beast   4 / 5   {3}{R}{R} (5)

{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.



Color Identity: R,Red
Printings:
Mirrodin (Rare)

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Black Market

Enchantment {3}{B}{B} (5)

Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.



Color Identity: B,Black
Printings:
Mystery Booster (Rare)

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Child of Thorns

Creature Spirit   1 / 1   {G} (1)

Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
"The soratami scoff at the perils of Jukai, calling the forest an 'unruly garden.' Perhaps we should send them a rose such as this."
—Dokai, Weaver of Life



Color Identity: G,Green
Printings:
Betrayers of Kamigawa (Common)

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Conspiracy

Enchantment {3}{B}{B} (5)

As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.



Color Identity: B,Black
Printings:
Time Spiral Timeshifted (Rare)

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Cosmic Larva

Creature Beast   7 / 6   {1}{R}{R} (3)

Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.



Color Identity: R,Red
Printings:
Fifth Dawn (Rare)

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Creature Guy

Creature Beast   3 / 3   {3}{G} (4)

Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
There once was a player named Quinn, . . .



Color Identity: G,Green
Printings:
Unhinged (Uncommon)

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Death Wish

Sorcery {1}{B}{B} (3)

You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
He wished for power, but not for the longevity to abuse it.



Color Identity: B,Black
Printings:
Judgment (Rare)

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Death or Glory

Sorcery {4}{W} (5)

Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.



Color Identity: W,White
Printings:
Invasion (Rare)

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Deflection

Instant {3}{U} (4)

Change the target of target spell with a single target.



Color Identity: U,Blue
Printings:
Salvat 2005 (Rare)

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Dreamspoiler Witches

Creature Faerie Wizard   2 / 2   {3}{B} (4)

Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.



Color Identity: B,Black
Printings:
Lorwyn (Common)

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Formats:

Enshrined Memories

Sorcery {X}{G} (1)

Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The race is run in the mind before the first step is taken."
—Dosan the Falling Leaf



Color Identity: G,Green
Printings:
Betrayers of Kamigawa (Rare)

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Formats:

Ferropede

Artifact Creature Insect   1 / 1   {3} (3)

Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.



Color Identity:
Printings:
Fifth Dawn (Uncommon)

Foreign Names:

Formats:

Festercreep

Creature Elemental   {1}{B} (2)

Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Formats:

Gluetius Maximus

Creature Beast   5 / 5   {3}{G}{G} (5)

As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.



Color Identity: G,Green
Printings:
Unhinged (Uncommon)

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Hapato's Might

Instant {2}{B} (0)

Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.



Color Identity: B,Black
Printings:
Sega Dreamcast Cards (Rare)

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Formats:

Jawbone Skulkin

Artifact Creature Scarecrow   1 / 1   {1} (1)

{2}: Target red creature gains haste until end of turn.
"Ah, skull of shrew—a very potent substance. In powdered form, it gives thrice the zing of noggle hoof pulp."
—Boghald, Barrenton medic



Color Identity:
Printings:
Eventide (Common)

Foreign Names:

Formats:

Lowland Oaf

Creature Giant Warrior   3 / 3   {3}{R} (4)

{t}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.

Illus. Nic Klein


Color Identity: R,Red
Printings:
Magic Online Promos (Common)

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Formats:

Maggot Therapy

Enchantment Aura   {2}{B} (3)

Flash
Enchant creature
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease."
—Orim



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

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50 cards found.